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Overall, OXENFREE is an exceptionally well crafted game, in its unique mechanics, creepy story and impressive branching dialogue. The only irritating achievement is one for getting through the game without saying anything – in a game that hinges so much on conversation, it's a clunky way to play and occasionally leads to dialogue errors.
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You’ll need to play through at least three times to get everything, but you really should do that anyway to experience the full story. Besides these, most unlocks will be related to following different narrative paths to their conclusion, including making everyone hate you. With only 25 collectibles in the game, it seems strange that four separate achievements track your progress in finding them. The achievements are quite crafty – you can easily get through an entire run of the game and only pop your first in the epilogue. It feels like a missed opportunity – if there had been more genuine puzzles, repeat playthroughs could have been made all the stranger through warping the solutions. Beyond walking, talking and scanning the radio, you're not really doing an awful lot. The only serious gripe I have with the game is in its simplicity. Luckily, the voice acting is stellar throughout, and your radio will be full of eerie surprises in every playthrough. The music is limited to a couple of airy indie electronic numbers, which suit the age of the characters and the setting well but can get irritating on repeat visits. There are a few points where other players’ decisions can have an impact on what you choose to do next – sadly these are very limited, but it's an interesting twist nonetheless. I don't want to give away more, but trust me – it’s quite amazing. Different timeline anomalies, objects and even entire scenes will appear, adding to a growing sense of surreality. When playing again, OXENFREE's story continues to expand. This brings me on to the most impressive aspect: the meta-narrative. It’s genuinely unsettling to roll through, especially early on when you still don’t know what on Earth is happening, or in a subsequent playthrough when things don't quite sound the same. Even just scanning the channels every now and again as you walk around can reveal some additional detail or atmosphere, whether it’s an old music hall tune, an ancient radio play, or just some disturbing whispers among the static. Not only does this drive story progression, but it can also be used to find the game’s sparse assortment of collectibles (letters and radio ‘anomalies’).
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Where the visuals really shine is during one of the game’s many trippy time-jumps, with your entire screen rippling and tearing like an old TV set.Īt any point while wandering around the island, Alex can open up the radio (appearing as a dial above her head) and scroll through the frequencies. Each area you visit is one large, static environment, which sometimes makes traversal a little onerous but works better in this context than tight camera angles. The characters have a spindly marionette style which lends to a sense of vulnerability in the game’s darker moments.

OXENFREE's visual palette has a sombre, hand-drawn quality which adds to the ethereality of the setting. It’s one of the most accomplished and subtle pieces of dialogue branching I’ve seen on Xbox.
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You are rarely asked outright to make binary decisions, and instead situations evolve out of a series of responses as your friends’ moods towards you change obliquely. You can explore each character's past and shape their future through the actions and words you choose. How much you find out about each character is down to you. Their awkward conversational style is genuine without being irritating. I can’t think of a game that portrays a group of adolescents more naturally.

The joy of this game is unravelling the mystery for yourself, and exploring the interrelationships between these characters.
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You play as Alex, a teenage girl who, with a group of friends, tries to free herself from malevolent forces, reveal an island's secrets and escape with her life. There are a few key things that make this mind- and time-bending sci-fi stand out from the crowd. If I tell you that OXENFREE is a narrative driven graphic adventure where every choice has a consequence, those of you with Telltale fatigue might walk away, which would be a shame.
